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Byte-Sized Brilliance: SCIS's Tech Revolution Sparks Innovation!

Discover the cutting-edge tech innovations flourishing across SCIS campuses, where robotics, esports, and virtual reality are shaping the future of education. From robot competitions igniting STEM passions to eSports leagues fostering teamwork and strategy, and immersive virtual reality experiences enhancing learning, SCIS is at the forefront of tech education. 

Lego Logic: Crafting Creativity in Robotics 

Nadya Faquir, Grade Three Teacher at SCIS Hongqiao 

In our Hongqiao Lower School Robotics ASA, students learn to code Lego robots, sparking their interest in technology and innovation in engaging ways. Beyond assembling robots using Lego parts, this program cultivates important skills like teamwork, problem-solving, creativity, critical thinking, communication, adaptability, and resilience. Through collaboration, students tackle real-life problems, exercising their creativity when designing their Lego robots. Moreover, in this ASA, students may also develop qualities like perseverance and attention to detail, all of which are valuable traits in various aspects of life and future careers. 

Robotics serves as a rich learning foundation for various skills, from time management to computational thinking. Students delve into coding and programming, equipping themselves with tools for the digital world. These skills extend beyond the classroom, potentially benefiting our Grade 3, 4, and 5 students as they progress to Upper School and explore further academic pursuits. 

In this ASA, we foster an inclusive and welcoming environment for all students to explore their STEM interests, regardless of background or experience. By practicing these skills early, students get ready for future school tasks and gain abilities that help them in many parts of their lives. 

 

Pixel Power: SCIS Students Dominate in Esports 

Sarah Harkin, Upper School Counselor at SCIS Pudong 

In February, SCIS joined the Chisel Cup Esports league, a consortium of International Schools in China and around Asia. Between January and mid-May, students played against schools in the following activities: Mario Smash Brothers, Mario Cart, and Rocket League. So far, our students have competed against SAS Pudong, SAS Puxi, and Dulwich Suzhou. 

When asked what they like about Esports team members shared: 

Spencer: “Connecting with the friends here & beating other people in super smash bros.” 

Judy: “The games and playing with friends or beating the other team is cool. I enjoy having snacks, too. That's what I enjoy about it.” 

Stewart: “I like the competitive feel and mood I experience throughout the gaming experience in competitions.” 

Esports has many social and emotional benefits. Each session starts with social expectations, and we emphasize mutual respect and appreciation for each other. For some students, it has been a way to connect with others over a shared passion, and for others a way to push themselves with competitors from around Asia. Like traditional sports, Esports competitors also enjoy being part of a team and something larger than themselves. We are looking forward to future Esports adventures! 

 

VR-rific Education: SCIS Dives into Virtual Reality 

Petra Akinsola, Technology Integrator at SCIS 

VR sets have arrived at SCIS! 

We are now equipped with Class VR headsets, which are designed to help raise engagement and increase knowledge retention for students of all ages. VR (Virtual Reality) introduces a whole new concept in education technology, allowing students to visualize their learning, including but not limited to, being able to explore historic places, meet people from times long past, learn how things were built, experience different emotions, and imagine the future. 

Class VR comes with a portal that makes it easy to guide students through curriculum-linked virtual learning experiences. Lower School teachers can create a playlist of VR content that is relevant to their Unit of Inquiry and can see a real-time feed of what each student is viewing inside their headset, helping to ensure students are always on task. 

Not only do the VR sets allow students to explore places that they may otherwise not be able to experience, such as moon landings, or a journey through our veins, but students are also able to use AR (augmented reality) with their headsets, which allow them to increase their senses through touch. When students hold an AR cube, they can visualize and feel, for example, what a heart looks like from all angles. 

We are excited for students’ growth while being able to make further sensory connections to their learning.  

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